The 3D Graphic Artist I position supports RRL initiatives and reports to a Program Manager for day-to-day supervision and career development onsite in Huntsville, AL. Summary Requirements • BA/BS Degree in Game Development, Game Design, 3D Art, or related field and 0+ years of experience • Experience with texturing suites (such as Substance Painter, Quixel, etc.). • Exposure to development and optimization for mobile devices (iOS, Android) • Exposure to the development of immersive 3D technologies such as AR/VR. This should demonstrate skill in creating realistic hard surface 3D assets for real-time pipelines, knowledge of high- to low-poly modeling workflows and P texturing, and include a brief breakdown of direct contributions, texture sets, wireframes, and clean renders in a real-time renderer. Citizenship is required for most positions.
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