We are seeking a talented Mid-Level Graphics Engineer to join our team and contribute to developing advanced rendering features and visual technologies within the Unity game engine. You will be responsible for building and optimizing graphics systems, working on shaders, lighting, rendering pipelines, and performance tuning to deliver visually compelling and efficient applications. The ideal candidate has hands-on experience with Unity’s Scriptable Render Pipeline (SRP), Shader Graph, and underlying graphics APIs such as OpenGL or DirectX, along with strong programming skills in C# and a solid understanding of C++. Experience writing shaders in HLSL or Unity’s shader pipeline. Curious and constantly learning about advancements in graphics and Unity’s ecosystem.
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