Summary Posted: Apr 3, 2024 ... Role Number:200545916 As a member of Apple’s GPU Shader Core team, you will develop power efficient, high-performance 3D graphics processor micro-architectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Key Qualifications • Strong background in GPU, CPU, or SIMD architectures • Experience designing GPU Schedulers, Execution Units, or Caches • Logic design, with expert knowledge of low-power techniques and timing optimizations • Ability to drive bring up and debug of complex designs • Detailed understanding of synthesis tools, timing analysis, floor planning, and the PNR flow • Experience in hardware performance analysis and debug • Expert knowledge of System Verilog HDL • Experience with scripting languages such as Python, Ruby, or Perl • Ability to work well in a team in order to be productive under aggressive product schedules Description As a GPU Design Engineer, you will be responsible for delivering high-quality, low-power graphics IP that meets our performance, timing, and area goals. Education & Experience We are looking for candidates with a minimum of a B.S.
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