If you're interested in applying for the role, you can check it out here: https://www.hireart.com/jobs/bb8b4b77/apply HireArt is helping the world's largest social network find a Graphics Simulation Engineer to test new methods for image warping for use in AR/VR systems. This position is fully remote to start and will transition to on-site in Redmond, WA as offices re-open. **As the Graphics Simulation Engineer, you will:** * Write simulation code that emulates proposed algorithms, both for offline and real-time results. If you're interested in applying for the role, you can check it out here: https://www.hireart.com/jobs/bb8b4b77/apply ### Requirements * Bachelors degree in computer science or a related field, or 5+ years of relevant industry experience * 5+ years C/C++ experience, including C++11 (and up) features and principles * 5+ years with one or more low-level graphics frameworks, such as DirectX or OpenGL * Solid working knowledge of 3D rendering techniques * Solid working knowledge of image warping and GPU texture filtering algorithms **Preferred skills** * Experience with hardware algorithm design, architecture, prototyping, and simulation * Knowledge of GPU architecture, general-purpose graphics processing unit (GPGPU), caches, code generation, and profiling * Experience working with silicon teams * Experience using fixed-point math * GPGPU experience, such as CUDA, OpenCL, or DirectCompute development * Experience using embedded and low-power environments (mobile SoCs, DSPs, etc.) Unfortunately, we are not able to sponsor visas._ If you're interested in applying for the role, you can check it out here: https://www.hireart.com/jobs/bb8b4b77/applyCreate an account to see the full posting, access our search engine, and more.