Oct. 2, 2026

Intermediate 3D Graphic Artist with Security Clearance

Precise Systems, Inc. Orlando, Florida

Precise Systems delivers integrated, mission-ready solutions that advance warfighter readiness and strengthen our nation's most critical defense programs. Through the power of our combined capabilities, we provide deep expertise in Advanced Engineering; Digital Transformation; Electromagnetic Warfare; Interactive Training & Simulation; Physical Sciences Research; Platform Lifecycle Support; and Foreign Military Sales. Unified by decades of trusted performance and expanded through strategic growth, our team applies innovative technologies, engineering rigor, and customer-focused execution to solve complex challenges and accelerate mission success. Guided by our commitment to partnership, precision, and performance, we deliver the scalable solutions and technical excellence our customers depend on-today and into the future. We are seeking an Intermediate 3D Graphic Artist to join our training system development team in Orlando, FL. This team is engaged in development of various 3D virtual training products for a DoD customer. The applicant should a pply a full understanding and capability in 3D modeling, texturing, rigging, and animation in the creation of game-based, 3D virtual training systems. Applicants must possess experience via either independent work or school projects. Professional game development is ideal but not required. Must present an online portfolio of relevant 3D artwork for consideration.This position may allow for hybrid work; however, employees must be able and willing to travel and provide in-office or on-site support as required by customer requirements, project demands, or business needs. Duties:

Adhering to an asset pipeline for integrating 3D models and textures into Unity 3DCreating both high and low poly models, rips clean normal maps from high poly assetsGenerating normal maps from high poly assetsApplying understanding of UV layout for efficient texture usageCreating textures with a PBR material authoring tool such as Quixel or Substance Painter (preferred)Proficient with at least one major 3D package like 3DS Max (preferred), Maya, or BlenderProficient at retopologizing, UV & texturing assets from referenceAbility to finish tasks within a given time frame Required Education:Bachelor's degree in Multimedia and Animation, Computer Animation, Digital Arts and Design, or Game Art, or E quivalent education. Required Experience: * minimum of (3) three years of simulation training or equivalent game development. Clearance required:Secret level clearance (Interim) required to begin work. Desired Experience:Experience with polygonal optimization and LOD creationExperience with asset pipeline, integrating 3D models, textures etc. into Unity 3DExperience with the creation of simple rigged body and rigged animationsStrong attention to detail, good communication skills, and a proactive natureAbility to work in a team and to integrate director feedback quicklyFlexible to changes in production and able to shift focus between a range of task. Must be able to obtain and maintain a Secret security clearance. Due to the sensitivity of customer-related requirements, U.S. Citizenship is required. Precise Systems is dedicated to a shared vision and core values of Integrity, Respect, and Responsibility, which foster innovation and drive our continued success in the global marketplace. Precise Systems and its subsidiaries are Equal Opportunity /Affirmative Action Employers. All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, protected veteran status, status as an individual with a disability, or any legally protected status under federal, state, or local law. Visit www.GoPrecise.com for a listing of current openings and our comprehensive, employee friendly benefits summary. Precise Systems participates in E-Verify.

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