You’ll also need to learn what designs are possible on each material and flag potential production issues before files go to the machines. You’ll be at our facility in Rocklin, CA — this is not a remote position. Build production files in Adobe Illustrator with proper layer structure: PRINT, WHITE, VARNISH, CUT, ENGRAVESet up spot color channels and masks for UV flatbed printing (white ink underprint, spot varnish, raised texture effects)Create and verify cut files (vector cut paths, kiss-cut lines, die lines) for laser cutting and contour cuttingPrepare gang sheets / print bed layouts for batch production runsVectorize raster artwork (PNGs, JPEGs) quickly and cleanly using image trace and manual cleanupPreflight customer files: verify dimensions, bleed, safe zones, color mode, layer structure, and font outlinesBuild and maintain reusable production templates for repeat productsWrite ExtendScript (.jsx) or use AI-assisted tools to automate repetitive file prep tasksWork in Adobe Photoshop for raster editing, spot channel builds, and TIFF export workflowsCollaborate directly with production staff to troubleshoot file issues and maintain fast turnaroundLearn material-specific design rules for laser cutting (e.g., minimum feature sizes, kerf compensation, bridge requirements, heat-affected zones) and flag designs that push the limits of a given material before productionPrepare files for multiple output types: UV flatbed, roll-to-roll, dye-sublimation, and laser — understanding the requirements of each You’ll work on-site at our production facility in Rocklin, CA. Include examples of production-ready files you’ve built — cut files, print files with spot layers, gang sheets, or automation scripts.
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