Sept. 30, 2020

Software Engineer, Algorithm Prototyping | $82 - $92 per hour

Confidential Seattle-Tacoma, Washington

If you're interested in applying for the role, you can check it out here: https://www.hireart.com/jobs/e688d536/apply The ideal candidate will have 5+ years’ experience with C/C++ and have an understanding of how texture filtering works in GPUs and how 3D coordinate systems are used by GPUs. * Write simulation code that emulates proposed algorithms, both for offline and real-time results. * Bachelor’s degree in computer science or a related field * 5+ years C/C++ experience, including C++11 (and up) features and principles * 5+ years of experience creating software for games or other high performance/complexity environments * Experience with one or more low-level graphics frameworks (e.g. DirectX or OpenGL) is nice to have * Solid working knowledge of image warping and GPU texture filtering algorithms * Working knowledge of geometrical rendering including 3D coordinate spaces We are interested in every qualified candidate who is eligible to work in the United States.

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